I'm glad to hear that! If you have any further questions or need help with anything else, don't hesitate to ask!

I do. Now please modify this script: in the blend project file location the "assets" folder must be created and all files stored in the file_paths array must be copied into that "assets" folder

Here is a modified version of the script that creates an "assets" folder in the blend project file location and copies all files listed in the file_paths array into that folder:

import bpy
import os
import shutil

# Initialize an empty list to store file paths
file_paths = []

# Iterate over all objects in the scene
for obj in bpy.data.objects:
    # Check if the object has a material
    if obj.material_slots:
        # Iterate over all materials assigned to the object
        for material_slot in obj.material_slots:
            # Check if the material has a node tree
            if material_slot.material.node_tree:
                # Check if the material uses a texture
                for node in material_slot.material.node_tree.nodes:
                    if node.type == "TEX_IMAGE" and node.image:
                        # Get the file path of the image and add it to the list
                        file_path = node.image.filepath
                        file_paths.append(file_path)

# Iterate over all scenes in the blend file
for scene in bpy.data.scenes:
    # Check if the scene has a linked library
    if scene.library:
        # Get the file path of the linked library and add it to the list
        file_path = scene.library.filepath
        file_paths.append(file_path)

# Iterate over all Alembic cache files in the blend file
for cache_file in bpy.data.cache_files:
    # Get the file path of the Alembic cache file and add it to the list
    file_path = cache_file.filepath
    file_paths.append(file_path)

# Get the blend file's directory
blend_dir = os.path.dirname(bpy.data.filepath)

# Create the assets folder in the blend file's directory
assets_dir = os.path.join(blend_dir, "assets")
os.makedirs(assets_dir, exist_ok=True)

# Copy each file in file_paths to the assets folder
for file_path in file_paths:
    shutil.copy2(file_path, assets_dir)

# Print the list of file paths
print(file_paths)

This script uses the os and shutil modules to create the "assets" folder and copy files, respectively. The os.makedirs function creates the folder if it doesn't already exist, and the shutil.copy2 function copies the files, preserving metadata such as modification times.

add console report please: how many files ans from what locations were copied

Here is the updated script that prints a report to the console indicating the number of files that were copied and their locations:

import bpy
import os
import shutil

# Initialize an empty list to store file paths
file_paths = []

# Iterate over all objects in the scene
for obj in bpy.data.objects:
    # Check if the object has a material
    if obj.material_slots:
        # Iterate over all materials assigned to the object
        for material_slot in obj.material_slots:
            # Check if the material has a node tree
            if material_slot.material.node_tree:
                # Check if the material uses a texture
                for node in material_slot.material.node_tree.nodes:
                    if node.type == "TEX_IMAGE" and node.image:
                        # Get the file path of the image and add it to the list
                        file_path = node.image.filepath
                        file_paths.append(file_path)

# Iterate over all scenes in the blend file
for scene in bpy.data.scenes:
    # Check if the scene has a linked library
    if scene.library:
        # Get the file path of the linked library and add it to the list
        file_path = scene.library.filepath
        file_paths.append(file_path)

# Iterate over all Alembic cache files in the blend file
for cache_file in bpy.data.cache_files:
    # Get the file path of the Alembic cache file and add it to the list
    file_path = cache_file.filepath
    file_paths.append(file_path)

# Get the blend file's directory
blend_dir = os.path.dirname(bpy.data.filepath)

# Create the assets folder in the blend file's directory
assets_dir = os.path.join(blend_dir, "assets")
os.makedirs(assets_dir, exist_ok=True)

# Copy each file in file_paths to the assets folder
num_files = 0
for file_path in file_paths:
    shutil.copy2(file_path, assets_dir)
    num_files += 1

# Print the report to the console
print("Copied", num_files, "files from the following locations:")
for file_path in file_paths:
    print("-", file_path)

This script uses a counter variable num_files to keep track of the number of files that have been copied, and prints a report to the console indicating the number of files and their locations after the copying is done.